Unlockrecipes // Allows you to learn all recipes! Setlevel # // Replace # with a number to raise/lower all party members to that level Givexp # // Replace # with a number to get the same amount of experience If you don't know the item number, you will most likely crash your game Giveitem # // Replace # with an item index reference number. Givegold # // Replace # with a number to get the same amount of gold Credit for the following list goes to Madness Gaming. Outside of crafting mats and recipes, item codes also seem hard to come by. but I don't know if it's complete or not. To go with that video, I found a decent list here: You can then just fill in entries you want to override and leave blank the ones you do not.*nods at natshely* Thank you for that. This file can be opened in excel.ĭefault values can be found in Difficulty_Default.json and Units_Default.csvįor example, to add more starting player health at all difficulties the contents of Difficulty_Default_Override1.json would beįor Units_Default_Override1.csv it's easiest to start with Units_Medium.csv and rename it because the columns and rows are already setup. Units_Default_Override1.csv would override AI settings on any difficulty. Difficulty_Default_Override1.json would override game settings on any difficulty. For example, if you create a file named Difficulty_Easy_Override1.json values in that JSON will override any default game settings, or any game settings from the easy difficulty. Create a new file with the same name and a suffix, and the same file extension to override that file. In that directory you'll find json and CSV files that define numbers used by the game. To do so, find D:\Program Files (x86)\Steam\steamapps\common\Empire of Ember\Empire of Ember_Data\StreamingAssets or your equivalent directory. Users can now override various numbers used in the game, such as player or enemy health.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |